In this invited talk I was asked to share my thoughts about the "Future of Rendering." The deal was to present material that is not based on previous talks. This was quite a challenge. I focused the talk on questioning the usual graphics pipeline that is now embedded in hardware and API's. It is hard to break away from this paradigm: this is called locked-in technologies. I argue that perception is not like a camera. We do not see the world from a single point of view like a camera. The eyes are part of our brain. Our eyes affect what we see and the brain affects what we see. I talk about sensory substitution. You can see with your back, your tongue and your ears. I also mention other challenges to the common view that reality is perceived through a camera. I use examples from art and perception. See my slides for an overview. I do not think the talk was recorded.